Crashday's new map

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Crashday's new map

Post by Crashday on Tue 18 May 2010, 6:54 am

Hi!
Today I finished my new map!

What I have to do now:

- Placing occlaoders (I'm very bad in placing occlaoders, so I have to ask you for placing them...)
- Looking if there are any exploits, bugs... (I will do that on my own and MarchRisker could check it again)
- Creating a overhead map file (I will do that on my own)

Here are a few pics:












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Re: Crashday's new map

Post by Adam Shootyperson on Tue 18 May 2010, 7:07 am

Looks cool!
Can't wait for the overhead!
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Re: Crashday's new map

Post by TNaismith on Tue 18 May 2010, 1:09 pm

Looking pretty cool! The 3rd one from the bottom caught my eye. ^^

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Re: Crashday's new map

Post by Crashday on Wed 19 May 2010, 1:27 am

Thanks! :-)
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Re: Crashday's new map

Post by Adam Shootyperson on Wed 19 May 2010, 1:59 am

Like the 1st picture!
Looks like the worker is afraid of the strong current and is waiting for a boat to come! =)
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Re: Crashday's new map

Post by Crashday on Wed 19 May 2010, 5:43 am

Now I finished the overhead map file and checked the map for bugs!!

Preview of the overhead map file:


Download map files here
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Re: Crashday's new map

Post by Adam Shootyperson on Wed 19 May 2010, 6:00 am

What is the wooden box just above the infermery ?
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Re: Crashday's new map

Post by Crashday on Wed 19 May 2010, 7:12 am

sawmill ^^ I always draw the sawmill like this lol!
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Re: Crashday's new map

Post by Adam Shootyperson on Wed 19 May 2010, 8:37 am

Ahh... The game never ends with sawmils =D

But it's a nice overhead and nice pictures! Gj!
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Re: Crashday's new map

Post by Crashday on Thu 20 May 2010, 3:05 am

Thanks! ^^
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Re: Crashday's new map

Post by STRESS on Thu 20 May 2010, 3:14 am

Crash, your maps are nice, but the overheads look very poor. There are much more elements needed to be shown on the overhead. You could ask DeoX for help

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Re: Crashday's new map

Post by Crashday on Thu 20 May 2010, 5:10 am

I know. First there were lines which follow the contours of the mountains, but then there were so much lines that the overhead also looked very poor...
I think I'll have to ask DeoX for help Razz
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Re: Crashday's new map

Post by Adam Shootyperson on Thu 20 May 2010, 5:52 am

Do that and it will be 100% =))
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Re: Crashday's new map

Post by DeoX on Thu 20 May 2010, 11:45 pm

Adam Shootyperson wrote:Do that and it will be 100% =))
Lulz Very Happy

I can make an overhead image if you deliver the heightmap or a precise overhead screenshot.

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Re: Crashday's new map

Post by Crashday on Fri 21 May 2010, 2:11 am

Thank you! That would be nice!
The map-file is above ^^
Download map files here
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